Self-rehabilitation with a game

نویسندگان

  • Hendrik Knoche
  • Kasper Hald
  • Dorte Richter
  • Helle Rovsing Møller Jørgensen
چکیده

We designed and evaluated a whack-a-mole (WAM) style game (see Figure 1) in a clinical randomized controlled trial (RCT) with reminder-assisted but self-initiated use over the period of a month with 43 participants from a post-lesion pool. While game play did not moderate rehabilitative progress indices of standard neuropsychological control tests, it did significantly improve in-game performance when compared to the control group. Its performance indicators and interaction data were highly accurate in predicting neglect and which hand the patients used for input. Patients found playing beneficial to their rehabilitation and attributed gains in the attention training properties of the game. The game showed potential for bedside assessment, insight support, and motivation by providing knowledge about rehabilitative progress. Received on 23 September 2016; accepted on 02 June 2017; published on 18 July 2017

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Explaining the psychosocial facilitators factors in the rehabilitation of injured athletes: A qualitative study

Sports injuries are one of the common crises that have a significant impact on the quality of life of athletes. Athletes do not show the same psychological response to sports injuries, and these reactions are influenced by several factors. This study aimed to identify psychosocial facilitators in the rehabilitation of injured athletes. Statistical Society consisted of all athletes injured in sp...

متن کامل

Determining the effect of computer-assisted Cognitive Rehabilitation (CR) on improving of executive functions of students with attention deficit/hyperactivity disorder.

Children with attention deficit/hyperactivity disorder (ADHD)  in executive functions such as kinds of attention, response inhibition and response rate cope with problems which need therapeutic and educational plans to improve. From this kind of methods, cognitive rehabilitation is a new approach, which its effectiveness has studied in various cases. The aim of this study is to find out the eff...

متن کامل

NGTSOM: A Novel Data Clustering Algorithm Based on Game Theoretic and Self- Organizing Map

Identifying clusters is an important aspect of data analysis. This paper proposes a noveldata clustering algorithm to increase the clustering accuracy. A novel game theoretic self-organizingmap (NGTSOM ) and neural gas (NG) are used in combination with Competitive Hebbian Learning(CHL) to improve the quality of the map and provide a better vector quantization (VQ) for clusteringdata. Different ...

متن کامل

Hemoaction game: an educational step to improve hemophilia children and nurses self-efficacy

As hemophilia is a chronic bleeding diseaseand can interfere with daily performanceof children, these children require continuoustraining to prevent bleeding and take timely action(1). Since children nurses play an important role inthe education of involved children and their Selfefficacyand also due to today’s approach whichis using educational computer games, the use ofeducational games in re...

متن کامل

A Welfare Analysis of Wheat Self-Sufficiency Policy and the Influence on the Barley Market in Iran: A Game Theory Approach

ABSTRACT- Iran achieved its self-sufficiency goal in wheat production a few years ago, perhaps at the expense of decreasing the production of other grains specially barley as stated by critics in the country. Considering the dependency of wheat and barley markets on each other, policy preference functions were estimated separately for each market. Incorporating political weights, a game theory ...

متن کامل

Effect of an Educational Video Game for Diabetes Self-management on Adherence to a Self-care Regimen in Children with Type 1 Diabetes

  Background: Type 1 diabetes is known as the most common endocrine disorder in children which requires strict adherence to self-care regimen. Accordingly, children’s exposure to educational video games can be a strategy for promoting adherence to such regimens. Aim: The main purpose of this study was to investigate the effect of an education...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2016